package webgamemaker.FightCanvas;

public class FighterActionWait implements FighterAction 
{

	public void apply(Fighter fighter) 
	{
		fighter.x = fighter.standartX;
		fighter.y = fighter.standartY;
		fighter.depth = fighter.standartDepth;
	}
	
	public boolean isFinished(Fighter fighter)
	{
		return false;
	}

}
